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Advanced [show]


Rolf Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of daggers on his belt, each one with a opal on the hilt. He has done his best to style his chestnut hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Rolf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Rolf Dumph, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Richard Kelsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has no hair. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many orcs want him driven away

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Military, In love, Enemies. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Richard Kelsey, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his black hair in a flapper bob. He has a tattooed face.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: Gerald was born the youngest of three triplets. After coming to the age of reason, Gerald took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to raise his children well; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Family. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Wentworth, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)7 (-2)
Skills Arcana +4, Intimidation +0
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 41000 sp. Jasper (20 gp). Star rose quartz (20 gp). White pearl (50 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Shane Winchester, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is an epitome of beauty. His red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.

History: Shane was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Laborer

Voice: Speaks with lips pursed

Attributes [hide]

Shane Winchester, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp. Red-brown spinel (110 gp). Malachite (9 gp).


Social Check DCs


Richard Churchill, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, grey shirt, and brown tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is drawn into a tight pony tail with a clover scrunchie. His blue eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Richard will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Richard Churchill, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 12 (+1)7 (-2)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 100 gp.


Social Check DCs

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