Hunter Royal, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue shirt with thin black vertical stripes and green pants. He wears his hair in dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Servant business at a young age. A gifted student he started as a Stableman, but he got bored and became a Servant. He inherited the family business which he has now maintained for 7 years.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new servant responsibilities is difficult
Flaws: Shy. Bonds: Religious, Job, Adventurer. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. Black star sapphire (400 gp). Malachite (10 gp). 1 Silk rope.
Theodoric Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of greataxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his golden hair in a flapper bob. He is baby faced.
Personality: Eccentric and domineering, Theodoric will drive conversation. He is lazy and tries to find solutions quickly.
History: The child of a Doctor, who enjoyed hunting, Theodoric was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content
Ideals: Fighting, Extrovert. Flaws: Ugly, Lazy. Bonds: Nature. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 6 (-2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Backpack. 1 Masterwork Thieves’ tools.
Kyle Graeme, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears dark leathers with embroidery, marred by beers. He has styled his white hair well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the north. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Slave, Adventurer. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Gilbert Cason, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a yellow suit, grey shirt, and blue tie. He keeps his black hair in a flapper bob. His eyes are green and beady.
Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful necromancer made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Shy. Bonds: Religious, Mentor, Nature. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Banded mail. 1 Darkwood Buckler. 1 Chain shirt.
Lance Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. With bright black hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Eccentric and domineering, Lance will drive conversation. Lance is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and marry his sister to traveling adventurers
Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Attractive, Family, Criminal record. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 10000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!