Rolf Paxton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is typically in his Dyer uniform. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: When he was but 8 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 10000 cp.
Jocelyn Bentham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He has shaved his head bald. His eyes are gray.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and money/treasure
Ideals: Optimist, Persistence. Bonds: Rich, Adventurer. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Guy Harley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears just a green suit. He has dyed his greying silver hair a little too much giving a sharp silver color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his father.
History: Born in the west his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Poor, Criminal record. Occupation: Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 33000 sp. Eye agate (8 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Emerald (800 gp). 1 Minor magic item.
Gerald Hayden, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears silk and lounges about seductively. His hair, while still mostly black, has prominent grey streaks. He has several tiny amber earrings on each ear.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Flaws: Shy, Disease. Bonds: Attractive, Rich, Military. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 35000 sp.
Gerard Ashton, Male Human [Permalink]
Personal [hide]
Description: This northern man dresses in green turtlenecks beneath a brown coat with black slacks. His clothes are grease stained in places. His silver hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 4 years old his parents immigrated from the north. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the north, certain he would find work there.
Motivation: Human compassion.
Flaws: Addict, Racist, Hedonist. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp. Smoky quartz (60 gp). Lapis lazuli (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!