Anthony Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length golden hair. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Anthony isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He plays an instrument quite well.
History: He got into the Navigator business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 3 years.
Motivation: Nothing but the best is good enough for him; and he uses money and sex appeal to get what he needs
Ideals: Impeccable, Artistic. Bonds: Rich, Attractive, Job. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp. Eye agate (9 gp). Hematite (9 gp). Rock crystal (60 gp).
Ernest Law, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is bristling with hidden weapons, mostly nunchakus and daggers. His hair is chestnut and curly. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently he has begun working with bootleggers and crooks.
Motivation: To end his boredom; and to unite with his brother
Flaws: Ugly, Antagonistic, Mundane. Bonds: Criminal record, Family. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 5 (-3) | 14 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Violet garnet (300 gp). Red spinel (160 gp). Aquamarine (300 gp).
Simon Heiser, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his golden hair up in a very large beehive style do. His eyes are likewise amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 3 years.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Ideals: Athletic. Bonds: Job, Religious, Mentor, Adventurer. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Aldous Royston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. His brown hair is unkempt and raggedy. He has amber eyes and a black hat with a yellow feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with dancing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Marshal for hire.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Religious, Job. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp. 1 Backpack. 1 Silk rope.
Ralf Kitchur, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants to meet his childhood hero; and retire the richest man in the north
Ideals: Disciplined, Justice, Entrepeneur. Bonds: Mentor. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!