Roland Winthrop, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His chestnut hair is thinning but still full. He is baby faced.
Personality: Eccentric and domineering, Roland will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the south, but his parents moved at a very young age to the west. He moved from fad to fad and when he turned 15 he discovered poetry. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and to clean up the streets
Ideals: Extrovert, Optimist, Artistic. Bonds: Attractive, Immigrant. Occupation: Butcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 14 (+2) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: Just what you see.
Charles Kendall, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy golden hair. He has a dull look in his green eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Charles was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and expand his business
Flaws: Secretive. Bonds: Rich, Job, In love, Attractive. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Adam Abram, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He has a moderate pudge and is not very fit. He wears his chestnut hair down. His eyes are likewise gray.
Personality: Eccentric and domineering, Adam will drive conversation. He would rather hide behind his crafts than deal with other people.
History: He was born several months after his mother was called into army service. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Military, Nature. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Golden yellow topaz (600 gp). Jasper (20 gp). Alexandrite (600 gp).
Gilbert Stansfield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a pastel costume with the symbols of his god on his torso. His hair is cut close to his head. His eyes are green and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Slave. Occupation: Weaver
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2700 sp. Alexandrite (700 gp). Onyx (80 gp). Silver pearl (120 gp). 1 Chain shirt. 1 Half-Plate.
Gilbert Haley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a grey cloak and cross-gartered pastel stockings. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
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