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NPC Generator

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Advanced [show]


Roger Kendal, Male Human [Permalink]

Personal [hide]

Description: This northern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. His chestnut hair has been sun bleached extensively. His eyes are amber.

Personality: He acts crazy and hedonistic. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made him what he is. His first spouse was a Engraver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and regain custody of his daughter

Flaws: Hedonist. Bonds: Poor, Immigrant, Family, Mentor. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Roger Kendal, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Sylvan, Auran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his blonde hair to look like a famous performer. He has several tiny emerald earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gunter was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has worked as a Dyer like his father before him.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Rich, Job. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Gunter Marleigh, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Gilbert Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a long, yellow, dusty cloak. His black hair is singed and shortened. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Farmer, Gilbert learned a great deal about his father's area of expertise. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gilbert's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many illithids want him driven away; and to be a spice merchant again

Ideals: Justice. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Job, Enemies. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Gilbert Kenley, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 17 (+3)12 (+1)
Skills Athletics +3, Insight +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 29000 cp. 4 Thunderstones.


Social Check DCs


Kyle Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He is bristling with hidden weapons, mostly morningstars and monstrous two handed axes. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.

Personality: Eccentric and domineering, Kyle will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Kyle Brixton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)16 (+3) 10 (+0)10 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Masterwork studded leather.


Social Check DCs


Richard Blakeley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green tunic with blue highlights, and long black pants that bunch up around his shoes. His red hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He became a Interpreter soon after.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Rich, Adventurer, Job. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Richard Blakeley, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)13 (+1) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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