Heward Bentham, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He sports tan clothing, slightly heavier than average wear. His hair is long and blonde with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His green eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Heward hails from a village terrorized by gnolls. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3200 sp. Amethyst (140 gp). Malachite (9 gp).
Gerard Everly, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He has styled his brown hair well, parting it to the left. His eyes are hazel and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with a lost civilization.
History: Born in the west to a Bricklayer, Gerard learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better world.
Motivation: Retire the richest man in the west; and he's looking for his big break
Ideals: Justice, Fighting, Entrepeneur. Bonds: Adventurer, Job. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp. Coral (160 gp). Pink pearl (160 gp). Banded agate (5 gp).
Trey Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and he perpetually has his lance ready. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Locksmith like his father before him.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.
Ideals: Fighting, Joker. Bonds: Job, Immigrant, Attractive. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp.
Robert Hampton, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.
History: Gifted from a young age, Robert studied abroad. When Robert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: He loathes his own lifestyle; and to be a mortician again
Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Military, Job. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Dustin Badger, Male Human [Permalink]
Personal [hide]
Description: A 5'6" eastern man, he wears a blue deerstalker hat and blue clothes. His hair is short and blonde. His face is covered beneath a completely black helmet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Barkeep soon after.
Motivation: Expand his business.
Flaws: Racist. Bonds: Job, Rich, Military. Occupation: Barkeep
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Jet (90 gp). Coral (90 gp). 1 Half-Plate.
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