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NPC Generator

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Advanced [show]


Hugh Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His red hair, when down, is lengthy. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Hugh lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Greedy. Bonds: Immigrant, Family, Nature. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Hugh Tyndall, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dean Bradley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is wearing a perfectly clean shirt and pair of pants. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. Dean was born on a far southern island where he grew up under the tutelage of his father, an expert Detective. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and doesn't want to be a detective and was forced into it by his family

Ideals: Impeccable. Bonds: Attractive, Family, Nature, Immigrant. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Bradley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)15 (+2) 12 (+1)8 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp.


Social Check DCs


Ernest Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. He has gleaming, smiling gray eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Brewer in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Attractive, Job, Rich. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Ernest Mori, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)10 (+0) 6 (-2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Beitz, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His auburn hair is cut short with large spiked bangs in the front. His violet eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: He has money and likes to spend it.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Doctor

Voice: Speaks like tongue is numb

Attributes [hide]

Diggory Beitz, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)13 (+1) 13 (+1)17 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp. Tiger eye turquoise (9 gp). Moonstone (80 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Chatham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green shirt with thin tan vertical stripes and black pants. His hair is golden and curly. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Don was born with his father's beautiful face. His father took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Joker. Flaws: Insane. Bonds: Nature, Attractive, Adventurer. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Don Chatham, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)16 (+3) 12 (+1)13 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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