Don Webley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is well dressed, constantly wearing a white suit, grey shirt, and yellow tie, and his gloved hand is found clutching a mace. His silver hair is unkempt and raggedy. This brown eyed southerner is not easily forgotten.
Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +1
Possessions: 4000 cp. Jet (50 gp). Amber (50 gp). 1 Minor magic item.
Kyle Milton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is golden, silky, and of moderate length. He has several tiny topaz earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Glassblower in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Glassblower soon after.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Joker. Bonds: Attractive, Rich, Job. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 1 Half-Plate.
Balimaar Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish red hair is in a traditional bowl cut. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Disciplined. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Mayor
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Ernest Budd, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying brother.
Motivation: He has money and likes to spend it; and he wants to get laid
Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Rich. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Diggory Paxton, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey costume with the symbols of death on his torso. He is muscular with a powerful set of arms. He wears his red hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He is afraid of women and trembles around them
History: The child of a Dyer, who enjoyed hunting, Diggory was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business
Flaws: Antagonistic, Shy. Bonds: Nature, Job, Criminal record. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 60 pp. Tiger eye turquoise (10 gp). Eye agate (10 gp). Alexandrite (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!