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Advanced [show]


Heward Tickle, Male Human [Permalink]

Personal [hide]

Description: This northern man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His clothes are grease stained in places. His chestnut hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. Since then, he has sought to make the best of life.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Gifted. Bonds: Poor, Immigrant, Criminal record. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Heward Tickle, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 3 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 5 (-3)9 (-1) 11 (+0)16 (+3)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Reynard Ramsey, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western man is wearing colorful clothing, dressed as a Adventurer. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His gray eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small mountains village. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Adventurer soon after.

Motivation: A need for knowledge about a nearby landmark; and to be a mercenary again

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Job, Nature, Adventurer. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Ramsey, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)13 (+1) 15 (+2)12 (+1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Tiger eye turquoise (5 gp). Deep green spinel (120 gp). 1 Good lock. 1 Average lock. 1 Spyglass. 1 Masterwork Musical instrument.


Social Check DCs


Ralf Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is brown and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ralf's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Gifted. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Ralf Carlisle, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. Cloth of gold vestments (170 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Minor magic item.


Social Check DCs


Anselm Langley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears a top hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Rich, Enemies. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Langley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)16 (+3) 7 (-2)13 (+1)
Skills Perception +0, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Adelard Colton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a green poncho over his likewise colored trousers and shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Adelard was born the youngest of three triplets. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father.

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Family. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Adelard Colton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 7 (-2)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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