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NPC Generator

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Advanced [show]


William Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue cloak and cross-gartered brown stockings. He has a small bristly mustache and wavy white hair. His green unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Cartwright, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic. Flaws: Disease, Shy, Addict. Bonds: Poor. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

William Yorke, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Artisan’s tools.


Social Check DCs


Charles Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt, and he perpetually has his dagger ready. He has no hair. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is an amazing painter.

History: He was born several months after his mother was called into army service. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Military. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Charles Lindsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Heward Bentham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He keeps his long auburn hair kept up in a rat tail. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.

History: Heward was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Persistence, Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Heward Bentham, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)12 (+1) 17 (+3)10 (+0)
Skills Acrobatics +0, Animal Handling +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Theodoric Richie, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long blonde beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. He has had some formal dancing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is content

Ideals: Persistence, Artistic. Flaws: Mundane. Bonds: Poor. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Theodoric Richie, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Richard Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person to random spaces in the air.

Personality: Richard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Stableman business at a young age. His family was turned out during the war. He and his family wandered east to less war torn lands. He has drifted from career to career and currently works as a Stableman.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a bookbinder again

Ideals: Disciplined, Extrovert. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Beitz, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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