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NPC Generator

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Advanced [show]


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet coat over a white low-cut shirt, and a deerstalker hat upon his head. He keeps his long blonde hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a plains tribe. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. He struck the Unemployed job and began his own company from there.

Motivation: To be a Armorer again.

Flaws: Insomniac, Fearful. Bonds: Nature, Job. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Ainsley, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)17 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Percival Bristol, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a hand crossbow. His white hair is heavily combed to the left. This blue eyed southerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. Percival was born on a far southern plains where he grew up under the tutelage of his mother, an expert Ruler. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the south; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Percival Bristol, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered tan stockings. His hair is short and silver. His brown eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Godfrey was raised in a hard working conservative environment. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Human compassion; and wants a kiss

Flaws: Racist. Bonds: Adventurer, Has a crush, Job, Nature. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Godfrey Dumph, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Chalcedony (30 gp). Red spinel (130 gp). Zircon (30 gp).


Social Check DCs


Simon Bradley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a blonde handlebar mustache and slicked back blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. Simon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Religious. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Simon Bradley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp). Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Anselm Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He carries with him a set of morningstars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. With a patchy chestnut beard and wild chestnut hair. His skin is flawless and his green eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small plains village. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Anselm Cotton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 8 (-1)7 (-2)
Skills Perception +1, Performance +0
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Banded mail. 1 Half-Plate.


Social Check DCs

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