Rolf Royal, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a auburn handlebar mustache and slicked back auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.
History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted. Bonds: Attractive, Religious, Nature, Job. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 2 Holy water.
Gerard Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He has a slight overbite and is overall scrawny. His golden hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with painting.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Artistic. Bonds: Rich, Attractive, Military. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Lance Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears baggy grey pantaloons and a blue scarf. His left hand appears badly burned and disfigured. His white hair is heavily combed to the left. He has a dull look in his hazel eyes.
Personality: He acts crazy and hedonistic. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A strong sense of loyalty to Human people; and he is greedy
Flaws: Hedonist, Secretive, Racist. Bonds: Military. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 12000 cp.
Gerard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his golden hair in a flapper bob. His eyes are brown and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.
History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well.
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 5 (-3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Gold and topaz bottle stopper cork (700 gp).
Kyle Darby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear yellow pants and tee shirts. With bright black hair and a scraggly beard. His eyes are green and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was raised by priests from a young age. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: His religion dominates his actions.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
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