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NPC Generator

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Advanced [show]


Theodoric Lindsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear tan pants and tee shirts. His white hair is kept up in a ponytail inside a broad hat. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Adventurer, Rich. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Theodoric Lindsey, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)7 (-2) 12 (+1)16 (+3)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Climber’s kit.


Social Check DCs


Diggory Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He keeps his long white hair kept up in a rat tail. This blue eyed easterner is not easily forgotten.

Personality: He is irascible and easily irritated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, Religious. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Diggory Cooper, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Robert Richie, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears pastel trousers with tan and white striped suspenders. He wears various colorful collared shirts. He wears his chestnut hair up in a very large beehive style do. His eyes are a pleasant brown.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Bonds: Religious, Military, Adventurer, Family. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Robert Richie, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20 pp. Deep blue spinel (600 gp).


Social Check DCs


Ralf Heiser, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His long golden hair is drawn into a two foot long braid. His eyes are a pleasant hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Crown-heir business at a young age. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Job. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Ralf Heiser, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)15 (+2) 15 (+2)8 (-1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 14000 cp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Arnold Gentry, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has wavy blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He believes the world needs to unite to get rid of giants once and for all.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and his name or reputation has been wronged in the past by giants, and he desires to right it

Bonds: Attractive, Rich, Enemies, Nature, Adventurer. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Arnold Gentry, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 2 Holy water. 6 Acid flasks.


Social Check DCs

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