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NPC Generator

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Advanced [show]


Ernest Dryden, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His brown hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ernest was raised in a hard working conservative environment. He has had some formal painting training, and achieved minor success. He became a Marshal soon after.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Job. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Ernest Dryden, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)15 (+2) 11 (+0)10 (+0)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 60 pp. Red garnet (50 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He wears a colorful flower in his white hair. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gerald was raised in a hard working conservative environment. His childhood dream was to be a Architect, but he was a colossal failure. He has achieved small success as a Animal Trainer.

Motivation: To be a Architect again; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Attractive, Slave, Job, Criminal record. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Gerald Allerton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Chad Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a brown scarf, and carries shields. With a patchy red beard and wild red hair. His eyes are hazel and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered writing. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Gifted, Artistic. Flaws: Depressed. Bonds: Adventurer. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Chad Clifton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Tiger eye turquoise (10 gp). Deep green spinel (120 gp). Onyx (50 gp).


Social Check DCs


Nicholas Redfield, Male Human [Permalink]

Personal [hide]

Description: An older man who usually wears his yellow robe and has his whip always slung over his shoulder, he is not a threatening figure. His moppish golden hair is in a traditional bowl cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Shy, Forgetful, Disease. Bonds: Nature, Job. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Nicholas Redfield, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp. Chrysoprase (40 gp). Azurite (11 gp). 1 Silver holy symbol.


Social Check DCs


Odo Kenley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and sports yellow clothing, slightly heavier than average wear. His hair is auburn and curly. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Odo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the west his family was never financially stable. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Depressed. Bonds: Family, Poor, Criminal record. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Odo Kenley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Ignan, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. Chrysoberyl (80 gp). Red garnet (80 gp). Tourmaline (80 gp). Moonstone (20 gp). 1 Minor magic item.


Social Check DCs

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