Ernest Kendall, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His long chestnut hair is drawn into a two foot long braid. His eyes are violet.
Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: He is content; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Addict, Mundane. Bonds: Rich, Religious. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Violet garnet (900 gp). Hematite (13 gp). Jade (60 gp).
Dean Crawford, Male Human [Permalink]
Personal [hide]
Description: This southern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He wears his white hair up. He has amber eyes.
Personality: Dean wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Dean was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Impeccable. Bonds: Poor, Immigrant, Military. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 17 (+3) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Gnome, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Ernest Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish blonde hair is in a traditional bowl cut. His gray unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Athletic. Flaws: Disease, Antagonistic, Impulsive, Mundane. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
William Fulton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: William hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Flaws: Ugly, Insomniac, Shy. Bonds: Enemies. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Arnold Washington, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his auburn hair to look like a famous performer. His face is scarred and worn.
Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. Arnold was born on a far southern forest where he grew up under the tutelage of his mother, an expert Engraver. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: Chrysoprase (40 gp).
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