Norman Ridley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is long and unkept. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Bellfounder, but he got bored and became a Fisher. He then took over the family business and is one of the better Fisher for hire.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Draconic
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Hubert Bradly, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, green, dusty cloak. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Antagonistic, Secretive, Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Sard (60 gp). Jasper (60 gp). Lapis lazuli (12 gp).
Randal Harrington, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a robe, a symbol of his god around his neck, and a quarterstaff on his belt. He keeps his long auburn hair kept up in a rat tail. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Spice Merchant profession.
History: The child of eastern immigrants he idolized his father. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Brewer
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 6000 cp. Rhodochrosite (7 gp). Jasper (50 gp). Amber (150 gp).
Tim Langdon, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His chestnut hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. Violet garnet (1200 gp). Azurite (13 gp).
Trey Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. His black hair is styled in orderly dreadlocks. He has gray eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Mundane. Bonds: Immigrant, Family, Religious, Criminal record. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!