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NPC Generator

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Advanced [show]


Ernest Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Ernest was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and to find somewhere to settle down

Ideals: Justice. Flaws: PTSD, Mundane. Bonds: Job, Nature. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Ernest Bing, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 8 (-1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Shane Milton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears green leather gloves, a green jacket, and tight pants. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments

History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Gifted. Flaws: Insomniac, Ugly. Bonds: Nature. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Shane Milton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp. 1 Holy water. 3 Thunderstones.


Social Check DCs


Shane Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and violet robe with the hood down. He carries with him a set of scimitars on his belt, each one with a amethyst on the hilt. He has moderate length white hair. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Mentor, Slave. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Shane Fidget, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Everard Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a brown suit. He sports a flattop hair cut. His eyes are gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered east to less war torn lands. He then took over the family business and is one of the better Tanner for hire.

Motivation: Expand his business; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Job, Enemies. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Everard Hackney, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)6 (-2) 7 (-2)14 (+2)
Skills Arcana +0, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Raymond Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a red cloak and cross-gartered white stockings. His auburn hair is thinning but still full. His gray eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Carpenter, who enjoyed hunting, Raymond was taken on many hunting expeditions. He moved out north to avoid the crime he committed. He has been saving his money to try and buy his sister's freedom.

Motivation: He is content; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane, Mundane. Bonds: Criminal record, Nature, Family. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Raymond Blakeley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)8 (-1) 9 (-1)5 (-3)
Skills Investigation +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs

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