Chad Garrick, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His black hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 14000 cp. Chalcedony (60 gp).
Gomory Addington, Male Human [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy brown hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is mildly Human supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Poor, Attractive. Occupation: Soapmaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 80 pp. A pair of silk slippers encrusted with tiny pearls. (30 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Geoffrey Milton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He has a slight overbite and is overall scrawny. His black hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. Geoffrey was born on a far northern plains where he grew up under the tutelage of his father, an expert Dyer. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Justice. Bonds: Attractive, Immigrant, Family. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 4 (-3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gunter Hailey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his morningstar ready. He keeps his red hair in a pixie cut. He has hazel eyes and a grey hat with a yellow feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is an amazing painter.
History: Born to a Architect, his mother struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ralf Ryley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy chestnut hair. His hazel eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the north. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Ralf began to lead the lost caravan. He hasn't been sleeping well lately.
Motivation: A deep hatred of gnolls; and money/treasure
Ideals: Pacifist, Entrepeneur. Flaws: Insomniac. Bonds: Enemies, Rich. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 4 (-3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 7000 cp. 1 Hourglass. 1 Bullseye lantern. 1 Backpack.
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Their contribution stands as a beacon of hope for all adventurers!