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NPC Generator

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Advanced [show]


John Harper, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man usually wears his violet robe and has his sickle always slung over his shoulder. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Fisher like his father before him.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Depressed. Bonds: Nature, Job, Criminal record. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

John Harper, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)18 (+4) 12 (+1)14 (+2)
Skills History +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Elven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Average lock.


Social Check DCs


Tim Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a black scarf. He has a moderate pudge and is not very fit. His silver hair is cut jaggedly and amateurishly. His eyes are gray and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east to a Barrister, Tim learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Barrister job and began his own company from there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Ideals: Disciplined. Flaws: Hedonist. Bonds: Job, Criminal record, Debt. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Tim Walcott, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Brown-green garnet (140 gp). Bloodstone (50 gp). Malachite (7 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Drogo Brent, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Stableman uniform. With bright black hair and a scraggly beard. He has a dull look in his hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Drogo was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Stableman. He then took over the family business and is one of the better Stableman for hire.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist. Bonds: Job, Mentor, Immigrant. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Drogo Brent, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Celestial, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Percival England, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. He is an epitome of beauty. He has shaved his head bald. His eyes are violet and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Entrepeneur. Flaws: Selfish. Bonds: Rich, Attractive. Occupation: Scribe

Voice: Mousy voice

Attributes [hide]

Percival England, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Smokesticks. 1 Thunderstones.


Social Check DCs


Trey Huckabee, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a black suit. He wears his hair in dreadlocks. He has gleaming, smiling blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Crown-heir. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Justice. Flaws: Impulsive. Bonds: Adventurer, Job, Debt. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Trey Huckabee, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)11 (+0) 15 (+2)18 (+4)
Skills Athletics +3, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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