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NPC Generator

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Advanced [show]


Hubert Reed, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and has a large violet mantle and cape that has been intricately interwoven into his blue robe. He wears a colorful flower in his chestnut hair. He tend to wears goggles to shield his eyes.

Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets.

Ideals: Extrovert, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Hubert Reed, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ralf Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light black in addition to tight pants, and sports empty pouches on his belt. He wears his red hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent father

Ideals: Passionate. Flaws: Insane. Bonds: Adventurer, Nature, Family. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Ralf Ainsley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 10 (+0)10 (+0)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 19000 cp. 1 Climber’s kit. 1 Crowbar.


Social Check DCs


Chad Camden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple brown robe with blue stripes complete with hood. His tied-back hair is black. He has amber eyes.

Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Attractive, Has a crush. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Chad Camden, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Tim Yeardley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, brown, dusty cloak. His chestnut hair is kept up in a ponytail inside a feathered hat. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Tim was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Justice, Extrovert, Impeccable. Bonds: Attractive, Job, Enemies. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Yeardley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Trym Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tight fitting brown shirt and pants. His brown hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trym was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He has recently gotten a pet goose that steals things from people.

Motivation: His relatives are trying to arrange a marriage; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Family, Criminal record. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Trym Middleton, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)12 (+1) 10 (+0)11 (+0)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3

Possessions: Black velvet mask with numerous citrines (130 gp). 1 Minor magic item.


Social Check DCs

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