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NPC Generator

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Advanced [show]


Guy Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a grey suit. He wears his silver hair up. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small island village. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He struck the Actor job and began his own company from there.

Motivation: Expand his business.

Ideals: Optimist, Philantrophist. Bonds: Nature, Job. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Dudley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)9 (-1) 7 (-2)17 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Old masterpiece painting (800 gp). Carved bone or ivory statuette (100 gp). Solid gold idol (700 gp).


Social Check DCs


Bertram Stanton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and has a large white mantle and cape that has been intricately interwoven into his pastel robe. His skin is also unnaturally pale. He has shaved his head bald. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the north. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and revenge

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Barrister

Voice: Hollow voice

Attributes [hide]

Bertram Stanton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Simon Reid, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a blue shirt with thin black vertical stripes and green pants, and his gloved hand is found clutching a warhammer. His black hair is heavily combed to the left. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has decided he is irredeemable; and doesn't want to be a map maker and was forced into it by his family

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Family, Religious, Criminal record. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Reid, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)15 (+2) 12 (+1)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Henry Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. His white hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up work as a Miller and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A strong sense of loyalty to Human people; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: PTSD, Racist. Bonds: Rich, Attractive, Job. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Yeardley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 11 (+0)6 (-2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Onyx (60 gp). Amethyst (160 gp).


Social Check DCs


Tim Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a auburn handlebar mustache and slicked back auburn hair. He has amber eyes and a black hat with a red feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Cartwright business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has achieved small success as a Cartwright.

Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job, Criminal record, Religious. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Tim Snowdon, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Solid gold idol (400 gp).


Social Check DCs

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