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NPC Generator

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Advanced [show]


Bertram Royal, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his golden hair to look like a famous performer. He has gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Bertram has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Shy, Hedonist, Disease. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Bertram Royal, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of kukris on his belt, each one with a amethyst on the hilt. He sports a flattop hair cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east, but his parents moved at a very young age to the west. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Persistence. Bonds: Attractive, Immigrant. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Bertram Blythe, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)15 (+2) 10 (+0)7 (-2)
Skills Intimidation +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1700 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


John Oakley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a blonde handlebar mustache and slicked back blonde hair. He has a dull look in his violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, John has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He would like to get married and retire.

Ideals: Philantrophist, Extrovert. Flaws: Disease. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

John Oakley, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 43000 sp. Amber (120 gp). Brown-green garnet (120 gp). Amethyst (120 gp). 1 Minor magic item.


Social Check DCs


Tim Spalding, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He usually wears his pastel robe and has his crossbow always slung over his shoulder. His long blonde hair reaches down to his waist. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful, Ugly. Bonds: Immigrant. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Tim Spalding, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Tim Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His eyes are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Justice. Flaws: Antagonistic, Ugly. Bonds: Criminal record. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Tim Jacobs, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)8 (-1) 14 (+2)12 (+1)
Skills Persuasion +3, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. Moss agate (7 gp). Chrysoberyl (120 gp). Tiger eye turquoise (7 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs

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