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Advanced [show]


Dean Alton, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Slave, Adventurer. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Dean Alton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He usually wears his brown robe and has his longsword always slung over his shoulder. He is an epitome of beauty. His silver hair has been sun bleached extensively. His blue eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them

History: Sold as a small child to a necromancer, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Randal Bradshaw, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Manfred Willoughby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Pacifist, Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Manfred Willoughby, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: Chalcedony (60 gp). Pink pearl (100 gp).


Social Check DCs


Theodoric Payton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears black leather gloves, a black jacket, and tight pants. He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Theodoric was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Optimist. Bonds: Attractive, Slave, Family, Job. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Theodoric Payton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)11 (+0) 11 (+0)18 (+4)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Adelard Barton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tattered old clothes. His chestnut hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and nothing but the best is good enough for him

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Adelard Barton, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp.


Social Check DCs

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