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Advanced [show]


John Sharps, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown costume with the symbols of his god on his torso. His long red hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Justice. Bonds: Poor, Military. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

John Sharps, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Obsidian (5 gp). Violet garnet (600 gp). Rich purple corundum (1000 gp). Amethyst (60 gp). 1 Half-Plate. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


Guy Carlisle, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears skinny pants and wears a yellow and blue robe with the hood down. His right hand appears badly burned and disfigured. He has a long silver beard with little hanging trinkets. His skin is flawless and his amber eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Carlisle, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Orc
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 sp.


Social Check DCs


Everard Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a violet vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. He has a dull look in his blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Carpenter, but he got bored and became a Shipwright. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Fearful. Bonds: Guardian, Rich, Job. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Everard Walcott, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Holy water.


Social Check DCs


Justin Coombs, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the north, but his parents moved at a very young age to the east. He helped his mother out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: He is compelled to act according to his religious beliefs; and to be a blacksmith again

Ideals: Fighting. Flaws: Insomniac. Bonds: Criminal record, Immigrant, Job, Religious. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Justin Coombs, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 50 pp.


Social Check DCs


Guy Pickering, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His red hair, when down, is lengthy. He has violet eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a desert tribe. He has chosen to use the inheritance that was left to him frivolously. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and regain custody of his daughter

Flaws: Ugly, Shy. Bonds: Family, Nature, Rich. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Pickering, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp.


Social Check DCs

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