Reynard York, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. His skin is fair and his fingers are delicate and long. His hair is silver and curly. He has gray eyes and a black hat with a red feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He would rather hide behind his crafts than deal with other people.
History: Reynard hails from a village terrorized by goblins. Reynard was born on a far western plains where he grew up under the tutelage of his mother, an expert Bather. Days after completing his studies, news broke out that his hometown was attacked by goblins. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Artistic. Flaws: Shy, Insomniac. Bonds: Attractive, Enemies, Immigrant. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 16000 sp. 1 Everburning torch.
Justin Altham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 18 (+4) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. Iolite (20 gp).
Cory Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tight fitting green shirt and pants. His hair is long and black with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His eyes are gray and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast plains. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: A deep hatred of goblins; and to end his boredom
Flaws: Ugly, Mundane. Bonds: Military, Nature, Enemies. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 10 pp. 1 Spyglass. 1 Superior lock.
Drogo Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes peer out from beneath his feathered pastel hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Fearful, Mundane. Bonds: Attractive, Nature. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Trey Northcott, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blonde hair up. His eyes are hazel and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Stylist who has hired him part-time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.
Motivation: Expand his business; and wants a kiss
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Has a crush, Job. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp.
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