Aldous Marston, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears bulky violet painted plate armor. His moppish black hair is in a traditional bowl cut. He has gleaming, smiling violet eyes.
Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Military, Rich. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Conrad Beitz, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He is renowned for his bright tan suits and hats. His silver hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Criminal record. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gerard Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black coat over a pastel low-cut shirt, and a small hat upon his head. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against goblins
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Enemies, Religious. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 11000 cp.
Alexandre Paxton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He is physically well-built. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast desert. Like his mother and his brother before him, after school he went straight into learning to become a Sage. In the meantime he has taken over work as a Sage and occasionally as a mercenary.
Motivation: He's repulsed by the PC; and to be a merchant again
Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 18000 sp. Red garnet (110 gp). White pearl (110 gp). Deep blue spinel (300 gp). Rich purple corundum (900 gp). 1 Spyglass. 1 Climber’s kit. 1 Masterwork manacles.
Adelard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His long silver hair is drawn into a two foot long braid. He has brown eyes and a green hat with a tan feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.
History: Adelard was born with his mother's beautiful face. A gifted student he started as a Hunter, but he got bored and became a Engraver. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero
Ideals: Athletic, Philantrophist. Flaws: Greedy. Bonds: Attractive, Job, Adventurer. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +5
Possessions: 1200 sp. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.
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