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Advanced [show]


Kody Mori, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with green colored cloaks and clothing. He keeps his long brown hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Kody is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a orcs raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He feels kind of lost in life; and many orcs want him driven away

Ideals: Athletic. Flaws: Depressed, Racist. Bonds: Religious, Enemies. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Kody Mori, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trey Cornish, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, typically a more casual-formal manner. He has a long brown beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trey was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Insomniac. Bonds: Attractive, Poor, Family, Job. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Trey Cornish, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Tiger eye turquoise (11 gp). Blue quartz (11 gp).


Social Check DCs


Theodoric Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tight fitting brown shirt and pants. Beneath his clothing is a huge mess of scar tissue. His long blonde hair reaches down to his waist. His eyes are amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally

Flaws: Secretive, Insane, Disease. Bonds: Slave, Criminal record. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Lindsay, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Solomon Mitchell, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a blue and green handkerchief worn on his left side. His brown hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Herbalist soon after.

Motivation: Further expansion of business; and he's attracted to the pc

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Has a crush. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Solomon Mitchell, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Roland Wade, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His silver hair is kept up in a ponytail inside a deerstalker hat. His brown eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with finding treasure.

History: He was born at the edge of vast plains. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting, Disciplined. Bonds: Adventurer, Nature, Criminal record. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Roland Wade, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Chalcedony (20 gp). Star ruby (1200 gp). Aquamarine (1400 gp). Emerald (1200 gp).


Social Check DCs

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