Ralf Brandon, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time. His hair is white, silky, and of moderate length. His fierce amber eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 36000 sp. 1 Breastplate. 1 Breastplate. 1 Masterwork Light steel shield. 1 Breastplate.
Heward Anderton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a fancy tan suit. He wears his blonde hair down. He wears large thick round spectacles.
Personality: Heward speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Family. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Trey Harrington, Male Human [Permalink]
Personal [hide]
Description: This man wears a black top hat and black clothes. He has a penchant for wearing a ring with an oversized opal on his left hand. His red hair is thinning but still full. His fierce hazel eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 6 years old his parents immigrated from the west. He struck it rich when he found rare goods in large quantities. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: To be a Sage again.
Flaws: Impulsive. Bonds: Rich, Religious, Immigrant, Job. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Theodoric Clinton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Seamstress and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Job, Religious. Occupation: Seamstress
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Jasper (40 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.
Arnold Nash, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered halberd and tarnished morningstar as well. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He never wears the same outfit twice, unless he absolutely has to.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has drifted from career to career and currently works as a Navigator.
Motivation: Further expansion of business.
Ideals: Fighting, Artistic. Bonds: Attractive, Poor, Job. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 17 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Goblin, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
