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NPC Generator

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Advanced [show]


Justin Clifton, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting blue shirt and pants, and sports empty pouches on his belt. His long auburn hair reaches down to his waist. He has a tattooed face.

Personality: He acts crazy and hedonistic. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Justin lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Flaws: Hedonist, Antagonistic. Bonds: Family, Rich, Job. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Justin Clifton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)6 (-2) 15 (+2)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Obsidian (6 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Charles Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. He wears a mask on his face.

Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Charles's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Family. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Charles Roscoe, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Godfrey Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a long silver beard with little hanging trinkets. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.

History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He would like to get married and retire.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, PTSD. Bonds: Nature. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Godfrey Brandon, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Moss agate (14 gp). Eye agate (14 gp). Brown-green garnet (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Vance, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is brown, silky, and of moderate length. His blue eyes peer out from beneath his small black hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. He has had some formal dancing training, and achieved minor success. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist, Artistic. Bonds: Attractive, Family, Criminal record. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Vance, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 5000 cp. Rock crystal (40 gp). Brown-green garnet (140 gp). Citrine (40 gp). 1 Darkwood Buckler.


Social Check DCs


Aldous Acton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He sports a long silver beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Optimist, Gifted. Flaws: Insomniac, Impulsive. Bonds: Attractive. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Acton, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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