Gerald Gentry, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a long, brown cloak. He has no hair. His thin eyebrows rest above his beady brown eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich eastern family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Conrad Westcott, Male Human [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze, and sports empty pouches on his belt. His hair is white and curly. His blue eyes peer out from beneath his broad black hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.
History: Conrad was born the youngest of three triplets. His first spouse was a Mayor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear
Flaws: Shy, Fearful. Bonds: Rich, Family, Enemies. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1100 sp. 1 Masterwork Artisan’s tools. 1 Silver holy symbol. 1 Climber’s kit.
Gerald Shelly, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy tan pantaloons and a black scarf. He is an epitome of beauty. He keeps his long auburn hair kept up in a rat tail. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.
History: Born in the south to a Bowyer, Gerald learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up work as a Bowyer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Optimist. Flaws: Insomniac, PTSD. Bonds: Attractive, Job. Occupation: Bowyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Bertram Langley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with black pants. He wears his hair in dreadlocks. His ears are large.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Bertram was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Aldous Skelton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky black painted plate armor. His black hair is still thick. His fierce amber eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Barber soon after.
Motivation: To find somewhere to settle down; and expand his business
Flaws: Ugly, Antagonistic, Mundane, Fearful. Bonds: Job. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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