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NPC Generator

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Advanced [show]


Roger Kirby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His auburn hair is smooth and relatively long. His brown eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Wants a kiss; and wants his loneliness to end

Flaws: Shy. Bonds: Slave, Family, Adventurer, Has a crush. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Roger Kirby, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)7 (-2) 12 (+1)4 (-3)
Skills Athletics +5, Deception -1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His silver hair is smooth and relatively long. His fierce green eyes like to dwell on things.

Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: He was born in the north, but his parents moved at a very young age to the west. He has had some formal painting training, and achieved minor success. He has achieved small success as a Blacksmith.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Artistic, Pacifist. Bonds: Immigrant, Job, Has a crush. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Ernest Staurheim, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1600 sp. Obsidian (10 gp). Pink pearl (90 gp).


Social Check DCs


Kody Cason, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a pastel costume with the symbols of the sun god on his torso. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Job, Religious. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Kody Cason, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +0, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Solid gold idol (1100 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Silk rope. 1 Masterwork Thieves’ tools. 1 Small steel mirror.


Social Check DCs


Diggory Weston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear ponchos typically of a light black in addition to tight pants. His chestnut hair is cut short with large spiked bangs in the front. His fierce amber eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.

History: Diggory was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and wishes to resurrect an old love

Ideals: Artistic, Logical. Flaws: Shy. Bonds: Family, In love. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Diggory Weston, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Arnold Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of sickles on his belt, each one with a opal on the hilt. He has styled his golden hair well, parting it to the left. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Blacksmith business at a young age. He was taken from his home at a very young age. He struck the Blacksmith job and began his own company from there.

Motivation: To clean up the streets; and to be a bookbinder again

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Slave, Guardian. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Arnold Dudley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Athletics +0, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 4 Smokesticks. 1 Everburning torch. 4 Acid flasks.


Social Check DCs

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