Chad Hartford, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and typically wears green cloth garments or leather armor. He has styled his white hair well, parting it to the right. His eyes are green and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Healer job and began his own company from there.
Motivation: Wants to raise his children well; and to be a stylist again
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Family. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Gunter Nash, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long red hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Impulsive, Shy. Bonds: Rich, Immigrant. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Godfrey Ramsey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. This violet eyed northerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Cook and found it very stressful. He has drifted from career to career and currently works as a Cook.
Motivation: His religion dominates his actions; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Religious. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 50 pp. Red garnet (130 gp).
Godfrey Shelley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is still thick. His brown eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Godfrey was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Rich, Family. Occupation: Cook
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: White pearl (140 gp).
Gerard Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats, and he perpetually has his whip ready. He has no hair. He has blue eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. One day when Gerard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gerard was heart-stricken from the event, and his father started working long hours to provde for them. He left for the south, certain he would find work there.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Fighting, Optimist. Flaws: Ugly, PTSD. Bonds: Immigrant, Family. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Tanglefoot bags. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
