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NPC Generator

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Advanced [show]


Alex Holton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey, dusty cloak, and sports empty pouches on his belt. He has wavy black hair. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Philantrophist, Gifted, Athletic. Flaws: Shy. Bonds: Religious. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Alex Holton, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 32000 sp.


Social Check DCs


John Read, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long white hair is drawn into a two foot long braid. He has several tiny sapphire earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, John has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Flaws: Disease, Hedonist, Insomniac. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

John Read, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 10 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Solomon Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. His brown hair and beard is wavy and long. His eyes, though not visible through his cowl, are amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Bonds: Criminal record, Adventurer. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Solomon Birkenhead, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Hartford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has wavy silver hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Disease. Bonds: Adventurer, Slave, Family. Occupation: Farmer

Voice: Voice breaks

Attributes [hide]

Anselm Hartford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alexandre Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Alexandre was raised in a hard working conservative environment. He worked as a nervous Architect and found it very stressful. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Flaws: Ugly, Insane, Impulsive. Bonds: Job. Occupation: Architect

Voice: American accent

Attributes [hide]

Alexandre Denholm, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 6 (-2)10 (+0)
Skills Performance +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs

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