Gerard Van Es, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He carries with him a set of bows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large white tufts of hair around his ears. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others
Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Military. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20000 cp.
Rolf Everly, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time, and he perpetually has his flail ready. His tied-back hair is brown. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Rolf was born on a far western plains where he grew up under the tutelage of his mother, an expert Healer. Days after completing his studies, news broke out that his hometown was attacked by goblins. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants revenge against goblins.
Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Rock crystal (70 gp). Pink pearl (140 gp). Red-brown spinel (140 gp).
Wymar Hampton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a faded coat and loose pants complete with deerstalker hat. He sports a long auburn beard, and similarly colored long hair. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted, Artistic. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 6000 cp.
Dustin Oakley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His white hair and beard is wavy and long. His eyes are gray and catlike.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. His childhood dream was to be a Painter, but he was a colossal failure. He has worked as a Fletcher like his father before him.
Motivation: He is unsatisfied with his job; and to prove his worth to the world
Ideals: Justice. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Everard Ryley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His moppish silver hair is in a traditional bowl cut. He has violet eyes.
Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.
History: Born to a Butcher, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Fighting, Opinionated. Flaws: Shy. Bonds: Poor, Nature, Family. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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