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Advanced [show]


Frederick Windsor, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is lengthy. His amber eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Addict. Bonds: Adventurer, Religious. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Frederick Windsor, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)7 (-2) 15 (+2)15 (+2)
Skills Arcana +0, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 80 pp. 1 Masterwork Common Melee.


Social Check DCs


Alex Stafford, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long red hair reaches down to his waist. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he feels threatened by others

Ideals: Optimist. Flaws: Fearful, Mundane. Bonds: Attractive, Mentor. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Alex Stafford, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Chad Brixton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His chestnut hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Actor

Voice: Italian accent

Attributes [hide]

Chad Brixton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)13 (+1) 13 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Patrick Barclay, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is greasy and uncared for. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.

History: Patrick was born in the south. At a young age he loved to build and create. His childhood dream was to be a Cartwright, but he was a colossal failure. In the meantime he has taken over work as a Fisher and occasionally as a mercenary.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Fisher

Voice: German accent

Attributes [hide]

Patrick Barclay, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 40 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (900 gp).


Social Check DCs


Kyle Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has moderate length red hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small forest village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Philantrophist, Impeccable. Bonds: Nature, Attractive. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Kyle Tickle, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2800 sp. 1 Antitoxin. 1 Antitoxin. 1 Alchemist’s fire.


Social Check DCs

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