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NPC Generator

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Advanced [show]


Manfred Addington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. His golden hair is slicked back into a classic pompadour. His eyes are amber.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Addington, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Clerebold Fidget, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a simple yellow robe with tan stripes complete with hood. His chestnut hair is kept up in a ponytail inside a Stetson hat. His violet eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Clerebold was raised in a hard working conservative environment. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 13 years.

Motivation: An old rival family wants him found; and to be a sailor again

Ideals: Passionate, Gifted. Flaws: Shy. Bonds: Job, Family. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Clerebold Fidget, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Athletics +0, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue trousers with green and brown striped suspenders. He wears various colorful collared shirts. His head has been shaved. His violet eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast plains. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Sutherland, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)7 (-2) 14 (+2)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and curly. His half smiles and gray eyes are beguiling and draw you in.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Armorer profession.

History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Disciplined. Bonds: Rich, Attractive, Job, Mentor. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Gomory Shelby, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Wymar Walpole, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is short and black. He has amber eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is wracked by social anxiety; and to reunite with his old friends

Ideals: Justice. Flaws: Antagonistic, Fearful. Bonds: Military, Adventurer. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Wymar Walpole, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)6 (-2) 14 (+2)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 33000 sp. 1 Masterwork Common Melee.


Social Check DCs

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