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Advanced [show]


Roger Clive, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of glaives on his belt, each one with a jet on the hilt. His hair is white and very short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Beggar, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and human compassion

Ideals: Fighting, Persistence. Flaws: Antagonistic, Racist. Bonds: Attractive, Poor. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Roger Clive, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Shane Clare, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is greasy and uncared for. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: Shane was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. He has recently gotten a pet goose that steals things from people.

Motivation: He has a crush on the local Bellfounder; and he's attracted to the pc

Ideals: Joker. Flaws: Ugly. Bonds: Military, Job, Criminal record, Has a crush. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Clare, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 sp. Solid gold idol (600 gp). Solid gold idol (600 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Gomory Weld, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a blue and black handkerchief worn on his right side. His hair is blonde and very short. His eyes, though not visible through his cowl, are violet.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. Flattery will make him almost putty in your hands.

History: Born in the south to a Blacksmith, Gomory learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: Wants to work out more often; and many drow want him driven away

Ideals: Athletic. Flaws: Selfish. Bonds: Has a crush, Job, Religious, Enemies. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Gomory Weld, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Balimaar Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered shortspear and tarnished quarterstaff as well. His hair is auburn and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Optimist, Gifted. Bonds: Attractive. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Balimaar Shelby, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 10 (+0)13 (+1)
Skills Insight +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp. Alexandrite (1000 gp). Banded agate (9 gp). Chrysoprase (40 gp). Citrine (40 gp).


Social Check DCs


Clerebold Altham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. His hair is white, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His religion dominates his actions; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Attractive, Religious, Military. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Clerebold Altham, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)7 (-2) 15 (+2)8 (-1)
Skills Arcana +0, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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