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NPC Generator

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Advanced [show]


Dean Mori, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a blue shirt with thin violet vertical stripes and white pants. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Insane, Shy, Mundane. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Dean Mori, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)15 (+2) 14 (+2)11 (+0)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Drogo Morley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His chestnut hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. During his travels, Drogo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drogo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Drogo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted, Entrepeneur. Flaws: Insomniac, Disease. Bonds: Attractive, Adventurer. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Drogo Morley, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Shane Riley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His chestnut hair, when down, is lengthy. His violet eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Shane never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Optimist, Justice. Bonds: Poor, In love, Job. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Shane Riley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Roger Milton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his chestnut hair in a flapper bob. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the north. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Adventurer, Poor. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Roger Milton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Raymond Shelley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His long auburn hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Raymond's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Raymond Shelley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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