Randal Yorke, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Randal was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his sister
Ideals: Disciplined, Athletic. Flaws: Insane. Bonds: Rich, Job, Family. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item.
Bernard Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. He has a moderate pudge and is not very fit. His auburn hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.
History: When he was but 7 years old his parents immigrated from the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Military, Immigrant. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Wymar Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a pastel top hat and pastel clothes. His brown hair is matted, messy, and big. He has gray eyes and a pastel hat with a brown feather.
Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Addict, Impulsive. Bonds: Religious, Enemies, Adventurer. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Ralf Presley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, white cloak. His tied-back hair is silver. He wears an eyepatch.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Fortune-teller business at a young age. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 25000 cp. Violet garnet (700 gp). Banded agate (13 gp). 1 Minor magic item.
Balimaar Gresham, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears bulky brown painted plate armor. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Enemies. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 7 (-2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
Possessions: 500 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Solid gold idol (300 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!