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Advanced [show]


Richard Prescott, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His hair is silver, silky, and of moderate length. His brown eyes peer out from beneath his feathered green hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Secretive, Depressed. Bonds: Attractive, Mentor. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Richard Prescott, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 7 (-2)17 (+3)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 9000 cp. Aquamarine (300 gp).


Social Check DCs


Gerald Holton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely pastel suit with violet socks and a vest with buckled shoes. He has a very tight haircut. His eyes are gray and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting, Artistic. Flaws: Ugly, Shy. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Holton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)17 (+3) 10 (+0)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Hugh Vance, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a scythe. He has styled his silver hair well, parting it to the left. His eyes are blue and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Military, Nature. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Hugh Vance, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 17000 cp.


Social Check DCs


Shane Whitby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair, when down, is lengthy. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: A strong sense of loyalty to Human people.

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Cynical, Addict. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Shane Whitby, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)17 (+3) 10 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Wymar Wakefield, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His head has been shaved. He has gleaming, smiling gray eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: A strong sense of loyalty to Human people; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Racist, Insane. Bonds: Poor. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Wymar Wakefield, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp. Alexandrite (200 gp). Jade (70 gp). Violet garnet (200 gp). Iolite (20 gp). 1 Masterwork Common Melee.


Social Check DCs

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