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Advanced [show]


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey cloak and cross-gartered brown stockings. He wears his chestnut hair up. His gray eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.

History: Born in the east to a Shipwright, Hunter learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Job, Enemies. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Hunter Barney, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Peter Landon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a white costume with the symbols of luck on his torso. He has styled his black hair well, parting it to the left. His eyes, though not visible through his cowl, are green.

Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of goblins once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. In his 10th year, his parents were killed by a goblins raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He was granted martial powers by his dying sister.

Motivation: Wants a kiss; and many goblins want him driven away

Ideals: Extrovert, Gifted. Bonds: Enemies, Rich, Has a crush. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Peter Landon, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Norman Tatum, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a brown suit. His brown hair is still thick. His thin eyebrows rest above his beady brown eyes.

Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born several months after his mother was called into army service. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Insane. Bonds: Has a crush, Criminal record, Military. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Tatum, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Cory Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.

History: He got into the Jeweler business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 9 years.

Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion

Flaws: Terse, Antagonistic, Racist. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Cory Barton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)10 (+0) 9 (-1)17 (+3)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Randal Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). He has styled his red hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly. Bonds: Immigrant, Adventurer, Mentor. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Randal Churchill, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)13 (+1) 12 (+1)8 (-1)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs

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