Ralf Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses well, typically a more casual-formal manner. His moppish chestnut hair is in a traditional bowl cut. He has brown eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is an amazing painter.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Buckler.
Roland Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing black shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His chestnut hair is braided into rings. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Roland was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
Ernest Stanley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue cloak and cross-gartered pastel stockings and is in decent physical shape. His small hat is riddled with cuts and holes. His eyes are green and catlike.
Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north. A gifted student he started as a Sellsword, but he got bored and became a Shipwright. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: He wants to get laid; and further expansion of business
Flaws: Ugly, Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3200 sp.
Charles Hayden, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man wears silk and lounges about seductively. He keeps his golden hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy.
Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Body Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Giant, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10000 cp.
Kyle Hailey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He is portly but not overly obese. His chestnut hair is unkempt and raggedy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.
History: The child of a Assassin, who enjoyed hunting, Kyle was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly, Insane, Selfish. Bonds: Poor, Nature, Religious. Occupation: Dilettante
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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