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Advanced [show]


Norman Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is wearing a long, green, dusty cloak. He has no hair. His eyes, though not visible through his cowl, are brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Glassblower, his father struggled to pay the bills. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He loathes his own lifestyle; and regain custody of his son

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Family, Poor. Occupation: Bookbinder

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Kendall, Male Human Fighter 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 40000 cp. Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He wears his blonde hair up. His eyes, though not visible through his cowl, are gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Shy. Bonds: Family, Adventurer. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Alton, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Raymond Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. He carries a battered hammer and tarnished warhammer as well. He has moderate length black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with painting.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Extrovert, Artistic, Logical. Bonds: Rich, Attractive. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Raymond Lindsay, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)10 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 27000 cp.


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his broad violet hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting. Flaws: Shy, Fearful, Mundane. Bonds: Attractive. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Bertram Tenley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Raymond Winthrop, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears grey cloth garments or leather armor. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He works hard and plays hard.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his father and his brother before him, after school he went straight into learning to become a Priest. He inherited the family business which he has now maintained for 12 years.

Motivation: To get a good night's sleep.

Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Job. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Raymond Winthrop, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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