Kody Mori, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He prefers to wear blue clothing when he does not wear armor. His long brown hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: Born in the west to a Tailor, Kody learned a great deal about his father's area of expertise. When Kody reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Tailor job and began his own company from there.
Motivation: A strong sense of loyalty to Human people; and to be a architect again
Ideals: Joker. Flaws: Insomniac, Racist. Bonds: Job, Military. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 10 pp. Freshwater pearl (4 gp). Moonstone (80 gp).
Anthony Van Es, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is bristling with hidden weapons, mostly shortbows and sais. His hair is chestnut, silky, and of moderate length. His eyes are a pleasant hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a criminal king-pin and mafia family Anthony was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anthony decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Criminal record, Attractive. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alex Moreno, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears a well pressed and immaculate suit (or dress). He wears a Stetson hat to cover his moderate length red hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: Alex wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Religious, Immigrant. Occupation: Priest
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 13000 cp.
Guy Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has done his best to style his red hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the east to a Ploughman, Guy learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Joker. Flaws: Racist. Bonds: Job, Enemies, Has a crush. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gomory Sutton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fancy pastel suit. His silver hair, when down, is lengthy. His green eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gomory was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break.
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 16000 cp. 1 Disguise kit. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.
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