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NPC Generator

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Advanced [show]


Gerard Kendal, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear brown pants and tee shirts. His skin is also unnaturally pale. His white hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised in a plains tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Nature. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Gerard Kendal, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. His red hair is knotted and matted. His eyes are brown.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Criminal record, Adventurer. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Heward Hackney, Male Human Fighter 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black costume with the symbols of the sun god on his torso. His moppish brown hair is in a traditional bowl cut. He has amber eyes and a black hat with a grey feather.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Balimaar was left his father's suit of armor and trained in its use and care. He has never given up on his dancing dream.

Motivation: Many gnolls want him driven away; and to end his boredom

Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Enemies, Military. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Balimaar Kinsley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)16 (+3) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 4 Holy water. 2 Smokesticks.


Social Check DCs


Gomory Colton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a tan scarf. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gomory was born in the west. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wishes to resurrect an old love; and regain custody of his daughter

Ideals: Persistence. Flaws: Depressed. Bonds: Family, Adventurer, In love. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Gomory Colton, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 7 (-2)13 (+1)
Skills Intimidation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Conrad Everly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears bulky brown painted plate armor. He keeps his brown hair in a flapper bob. His violet eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Conrad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Conrad. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Persistence. Flaws: Addict. Bonds: Rich, Criminal record, Religious. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Conrad Everly, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)8 (-1) 8 (-1)18 (+4)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 27000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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