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NPC Generator

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Advanced [show]


Jocelyn Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. He wears a small hat to cover his moderate length silver hair. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Professionalism. Flaws: Secretive. Bonds: Military. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Jocelyn Churchill, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 2 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a white suit. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A few years later when the south was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker. Flaws: Ugly. Bonds: Family, Religious, Immigrant. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Shane Dumph, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Blue star sapphire (1300 gp). Blue quartz (14 gp).


Social Check DCs


Anselm Oakes, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair and beard is wavy and long. His eyes are likewise brown.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Marshal in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Junk Dealer, but he got bored and became a Marshal. He became a Marshal soon after.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job, Rich. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Anselm Oakes, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a yellow and green robe with the hood down. His silver hair is matted, messy, and big. His amber eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Religious. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

William Darby, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 8 (-1)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Jasper (40 gp). Onyx (40 gp).


Social Check DCs


Guy Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.

History: The child of northern immigrants he idolized his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Guy Brandon, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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