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NPC Generator

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Advanced [show]


Tim Riley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a green poncho over his likewise colored trousers and shirt. He has styled his blonde hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Professionalism, Entrepeneur. Flaws: Insomniac, Impulsive. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Tim Riley, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Lapis lazuli (12 gp). Citrine (30 gp). Rock crystal (30 gp).


Social Check DCs


Gunter Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey coat over a tan low-cut shirt, and a small hat upon his head. He is muscular with a powerful set of arms. His black hair is lengthy. His amber eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. As long as the job gets done he does not care how it got done.

History: The child of a Miner, who enjoyed hunting, Gunter was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Adventurer, Enemies. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Gunter Lindsey, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Henry Blankley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his red hair down. His blue eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: He was born in the west, but his parents moved at a very young age to the south. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Military. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Henry Blankley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Alexandre Westcott, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Seamstress. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He is harsh and unforgiving.

History: When he was but 3 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Immigrant. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Alexandre Westcott, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)14 (+2) 18 (+4)16 (+3)
Skills Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1 Everburning torch. 6 Acid flasks.


Social Check DCs


William Springfield, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears skinny pants and wears a brown and yellow robe with the hood down. His whole body is exceptionally muscular. His chestnut hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a very good compulsive liar and kleptomaniac.

History: The child of a Marshal, who enjoyed hunting, William was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Flaws: Ugly. Bonds: Immigrant, Criminal record, Nature, Slave. Occupation: Performer

Voice: German accent

Attributes [hide]

William Springfield, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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