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Advanced [show]


Charles Cooper, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with small hat, and sports empty pouches on his belt. He has no hair. His eyes are violet and beady.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of brigands once and for all.

History: The child of a Banker, who enjoyed hunting, Charles was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Nature, Poor. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Cooper, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Balimaar Kent, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with red pants. He has a slight overbite and is overall scrawny. He keeps his red hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has decided he is irredeemable.

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Kent, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)8 (-1) 16 (+3)11 (+0)
Skills Insight +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat, and is pretty ugly. His hair is short and red. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Opinionated, Professionalism, Impeccable. Flaws: Ugly. Bonds: Mentor. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Clerebold Windsor, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)13 (+1) 15 (+2)15 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. A silver and pearl hairclip (40 gp). Gold dragon comb with red garnet eye (500 gp). A small bag of saffron. (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hubert Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His eyes are brown and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Hubert was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants to get laid; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Opinionated. Flaws: Racist. Bonds: Family, Has a crush. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Hubert Carlisle, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Tourmaline (60 gp). Jade (60 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Henry Vance, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear red clothing when he does not wear armor. He sports a long auburn beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Athletic. Flaws: Shy, Depressed. Bonds: Attractive, Religious, Rich. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Vance, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3000 cp. Amber (160 gp). Chalcedony (30 gp). Onyx (30 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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