Lance Sharps, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is renowned for his bright white suits and hats. His golden hair is still thick. His green eyes dart from person to person.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Lance is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Lance hails from a village terrorized by drow. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of philosophers.
Motivation: His spouse's relatives view him with great suspicion; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Family, Enemies. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Charles Tatum, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is renowned for his bright violet suits and hats. His hair is black and curly. His fierce gray eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Justice, Gifted. Flaws: Secretive. Bonds: Rich. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Alex Tindall, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with small hat. His red hair is drawn into a tight pony tail with a rose scrunchie. His skin is flawless and his violet eyes scan people very quickly.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Fisher profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and he is unsatisfied with his job
Flaws: Insane, Disease. Bonds: Attractive, Job, Rich. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10 pp. 1 Buckler. 1 Banded mail. 1 Masterwork Heavy wooden shield.
Guy Allerton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length auburn hair. He has several tiny aquamarine earrings on each ear.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of brigands once and for all.
History: When he was but 6 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: Many brigands want him driven away.
Ideals: Philantrophist. Bonds: Rich, Adventurer, Enemies, Immigrant. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Gerald Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He dresses in collared shirts and wears a proper scarf over his head. His hair is auburn and curly. His face is scarred and worn.
Personality: This man loves music and to teach people music more than just about anything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: Seeks redemption.
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Weaver
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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